![]() Ability Strength affects the Energy conversion and, therefore, the magnitude of this buff. Should that kill be a headshot, the Energy received is quadrupled. When you finish channeling, all kills from Harrow will grant Energy to himself and all nearby allies. ![]() The channel portion of this ability ends when you either recast Thurible or run out of Energy. Harrow will begin to swing his Thurible, converting 15% of Energy used into a buff that grants Energy on kill. To get the most out of your Penance buff, build for Ability Strength. With a little bit of duration, you only need to cast Penance twice with max overshields to reach the two-minute cap. Assuming you have 3,000 shields to sacrifice, Penance will last for 50 seconds without any duration Mods installed. Every 100 shields will add 1.54 seconds to the base timer. The duration of this ability looks terrible on paper, but it's quite easy to reach Penance's duration cap of two minutes. You also regain a chunk of health upon casting this ability. Range Mods do not affect this radius, although it is affected by the Mending Unity passive from the Vazarin Focus school. While all of these buffs only affect Harrow, any healing dealt from Penance's life steal can heal any allies within Affinity range, including Companions. Harrow flagellates himself with his Thurible, sacrificing 50 Energy and all of his shields for three buffs: increased fire rate, reload speed, and life steal from all damage dealt. It doesn't take much for Condemn to chain an entire room.Īdded Duration / 100 Shields: 1.54 seconds Due to Condemn's range affecting both its maximum length and width expansion, we highly recommend you put some range on Harrow to make full use of this ability. Chaining a target that's already affected by Condemn will refresh the ability's duration. You must wait for Condemn's duration to end before that target will grant you shields once again. The Condemn wave can chain targets through walls.īear in mind that targets already affected by Condemn will not grant additional shields if affected by the ability again. Should his shields be full, Condemn will generate overshields instead. Each enemy hit will restore a portion of Harrow's shields. Targets are chained in such a way to expose their head, making it much easier to land headshots. Enemies that are touched by the wave will be chained in place for a short duration. Activating this ability will cast a one-handed action that will project a wave from Harrow's position for two seconds that follows the ground. Condemn is your bread and butter for increasing Harrow's shields.
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